At this point, if you still don’t know anything about Battlefield 6, all I need to say is that ‘they’re doing that thing again’—you know, those dramatic building collapses with the exploding star that shift the entire map? Yeah, that thing. Levolution is back, and thanks to some newly surfaced footage, it looks even wilder. Footage was recently posted on Twitter by CharlieINTEL, and it showed snippets of real-time changes in the playable area due to active destruction. That’s basically the entire appeal of Battlefield now, but the reason I’m bringing this up is the replies to the post have already lost it.
Early feedback was full of remarks like “it’s nothing new.” SlowFatWombat’s Twitter account went the extra distance by replying “This ‘destruction that changes the actual play area of a map’ has been apart of the BF franchise DNA for a long time bro.” And honestly, he’s not wrong. Environmental destruction has been a feature Battlefield has had for a very long time. On top of that, another user named Nasdorachi added to the discussion with, “this is just normal destruction not levelution. leveloution actually changed the map itself based on one large scripted destruction event that had steps to trigger. this is just creating debris which doesn’t really effect the whole map like levolutions would.” It’s still evident that there are multiple people who have not fully grasped what we are supposed to be looking at. Is the destruction some sort of linear scripted event, or is it some sort of non-linear chaotic disorder?
As expected, the comparisons began to spill. ProtoMyth mentioned Call of Duty as he stated, “The Finals quite literally has more detailed destruction. BF construction is just wall evaporated into dust, or into a pile of dirt on floor. Not even destruction just evaporation.” That’s a very strong critique, but it’s a good indicator that the standards have significantly risen. The Finals set a new standard for destruction physics, and now players are fully aware of it. In response, Rez noted, “I’d love that, but The Finals has less detailed/textured maps, are smaller, and less chaos everywhere. Plus BF has always had some jankiness, not sure if they could get that to work without people falling through the map or getting stuck in rubble lol.” So it’s like, yeah The Finals does destruction well, but Battlefield is trying to do it on a much bigger scale with more going on. Which is… ambitious.
Actually, DomHatesMangos offered a bit of structure. They began with, “I feel like this should just become the norm for future Battlefield map design tbh. Destruction over most things with a few maps having one major thing that shifts the pacing of an area.” Then they began pondering Siege of Shanghai and how it might be in this new game: “Like, imagine how good Siege of Shanghai could be in this game. Imagine how awesome it would be if the skyscraper wasn’t the only destructible part of the map.” That’s the goal right there—maps where everything is destructible, not just one scripted event.
Then the skepticism comes in. Iceyburrow pointed out “So corny if the crane falls in the same animation every time though.. which it will.” And yeah, that’s always been Levolution’s flaw. It works well one time, but the magic disappears after you see the same collapse the hundredth time. The question most people want an answer to is, can Battlefield 6 make these moments eliminate the feeling of being scripted and make it much more fluid and dynamic?
There is a touch of nostalgia from certain players. Adding to the commentary, DomHatesMangos notes “BF4 maps like Paracel Storm, Hainan Resort, and Lancang Dam are remembered so fondly also because they pretty much had that dynamic to a high degree.” That shows DICE can execute Levolution properly, where it generates some of the most legendary moments in the history of shooters.
Then, in the middle of the chaos, a) the weird take in the comments regarding Battlefield versus Call of Duty begins, and b) users are spam calling each other “COD bot” and telling each other to “stick to COD.” This is strange as the original post does not pertain to COD, but I guess the beef will never die.
What stands out the most is a user called BillyHoWCR noticing and stating this might be from Battlefield: Hardline of all games. He also shares a link with what the destruction mechanics from that game resemble. Hardline was… controversial to say the least, but it did have some interesting ideas.
From what’s gathered from the community seems to suggest a guarded hopefulness. The collective seems optimistic about the chances of Battlefield officially returning to his glorious days, since destruction is an essential part of the franchise. Players, however, seem skeptical of the Fallout of Battlefield 2042. Take for example the comment from acoolrocket who stated, “That destruction has more effort than all of the combined effort into destruction in BF 2042,” which is quite unfortunate.
After the dust settles, the reason why destruction encapsulates the Battlefield franchise becomes clear. The name of the game serves as a reminder that significance, as Battlefield offers large and beautiful explosions. Each of those explosions, however, has purpose, as they open new pathways, new sightlines, and even new cover. Explosions transform the world, and the way the game changes because of it serves as a neat design touch. Assuming the game is a success, Battlefield 6’s could be loaded with exceptional content. Players want less of the scripted “Levolution” style events for Battlefield 6 and more of the explosions they grew fond of from the old events, and the developers would have to work toward guaranteeing that.
As per the comments, it seems the community is keeping an eye on the game for “dynamic destruction” or a “better version of scripted events,” and that will ultimately determine which of the two players will receive. The feedback, although somewhat vague, points toward the game set to release sometime soon and maybe falling short. So in some sense, people cannot lose hope that the game will explode the market.
This is quintessential Battlefield community for you.


