Brand new gameplay footage has just been unleashed on the official Ananta Twitter page, and the internet is rushing in with hot takes. This urban open-world RPG seems like it’s throwing people in the deep end right away. The tweet said that your character arrives in Nova City as a new captain-and-well, it’s not going well. The company he is reporting to goes bankrupt immediately; “Maniac Chaos” causes a traffic jam, and the poor caboose hasn’t a clue about his new-from-home existence.” Basically, the vibe is: welcome to work; here’s a million problems; good luck.
The tweet itself ended on a positive note, encouraging pre-registration and dropping a link to their Discord. But scrolling through the replies is an entirety of an experience. It looks like an entire mosaic of contemporary gaming discourse packed into one thread. You have the very excited, the extremely cynical, and a very crazy half that lives for drama.
First, you got gamers like @ThatConi going “BRO I CAN’T WAIT FOR THIS GAME,” and that’s very much the vibe. @SavageHyuRa is all in too, saying, “can’t get over how cool this looks!” And @DavidChittick2 is definite:”Definitely gonna get this game💯.” There’s a core of people excitedly waiting for the new open-world RPG; it’s free-to-play, and, from a lovely reply by @grok, monetization will be purely cosmetic and furniture based-the players’ choice, rather than gross aggressive gacha systems.
But then… well, then you have the other side of the coin. Such a barrage of criticisms comes flying at the game, with many directed to a single thing: originality. Or, more specifically, a perceived lack thereof. Multiple users have pointed to sensed animation theft. @memex12345 simply “Imagine stealing every animation,” while @DingleQThaApe is more direct: “so why we stealing animations.” It gets broken down further into a reply chain with @pheelitz jumping in and stating, “People have already pointed out animations being copied 1:1 from other games.” They’re kinda baffled by it, like, if they took the assets, that’s wild, but if they remade them from scratch, that’s somehow even crazier because why would you do that???
Therefore, this whole thing opens up the debate about inspiration versus copying. @_mors_omnibus points at Palworld, saying that it took inspiration from Pokemon but managed to carve its own way. It seems as though Ananta might not be hitting the “original” mark with its mission design. In a rather deep-way, where live-service games saturate the market, having a strong identity is all.
Then, in a left-turn of sorts, the conversation slipped into… politics? Yes, it’s about to get weird. A back-and-forth ensues among users about LGBTQIA+ representation in Chinese games, with accusations of “woke slop” lobbed by @darknessblades, who demands that the devs “fire all english Trashlators.” It’s a messy, heated discussion altogether feeling separate from the gameplay video, but it’s there nevertheless, taking up space. Some users are just tired of it, with @JaverJupit99326 telling them to stop crying about politics because “it ain’t that serious lol.”
Amidst all the madness, there are some practical questions. @oforezi wants to know just about everything: “Mobile mobile Any mobile game play ????????,” which is the same, dude. Is this coming to phones? The pre-registration link could be a clue. And @DjMirnum has a pointed request: “Heard you guys might not have a female MC, is that true? I prefer to play the female character.” That’s a perfectly legitimate question that a lot of RPG players have. Representation and choice matter.
It’s interesting to see @ItsTreeStand calling out the negativity: “It sucks to see people shitting on it before it’s even released, but what’s new? I swear people on this app are so miserable.” They aren’t wrong. The game’s in pre-registration; we don’t have the full picture out yet and the discourse is at a 10 already. It’s the classic internet cycle.
So where does that leave Ananta? The premise of the gameplay sounds fun – a fish out of water story in a chaotic city. That promise of a cosmetic-focused free-to-play model is enticing. But the community stands wary. The accusations of unoriginality, in particular, the animation-copying ones, are one big red flag for most. The devs are now in the spotlight, with an opportunity to address these concerns head-on. Transparency would be the best step here. Are those animations placeholder? Were they licensed? What’s the real story?
Some of the hype are very loud, equally jealous. But Ananta has really turned heads with that TGS video drop. But now, the real hustle begins: proving to players that it’s something more than a copycat and that Nova City is worth a headache. The time will show whether the new captain’s tough days are even worth playing through or not. For now, if you’re curious, you can hit up that pre-registration link and see with your own eyes what all the fuss is about.

