Everyone’s been saying about AI’s take over development processes. Are we going to have a real opportunity here, or will the machines make all the games that we have cherished so far? Well. Someone on Twitter just gives the most beautiful example why this may seem a distant idea at any time soon. Like, we are not even close.
The Tweet just says, “AI will replace developers,” and then it’s like…Meanwhile, AI: with a picture. And the picture is a screenshot from a GTA 6 trailer, unmistakably so. With flamingos and all those luscious Vice City vibes. In fact, each and every person on Earth knows this is the GTA 6. But the AI goes, Nah. Looks at the image and says confidently that the image is from some game called ‘Lou’s Lagoon’ allegedly dating back to the early 1990s. I mean… what even IS Lou’s Lagoon? Nobody knows. It’s not a thing. The AI just made it up.
And oh, the replies here are a gold mine. The internet is losing its stuff. Badger G. points to the whole thread where the AI just REFUSES to believe it’s GTA VI. Even after telling it multiple times, it doubled down. So sure of itself, being adorable, like a toddler insisting the sky is green. Not once did it consider the idea that this could well be an unreleased game. Such confidence is actually impressive yet terrifying.
Fonics really comes in and drops the mic. They urge you to take 30 seconds to Google what Lou’s Lagoon looks like. Naturally, there is no Lou’s Lagoon. But by all means, continue to trust the AI. It has served you so well so far. The sarcasm is just dripping. And they attached a picture that just proved the point even more. It’s a mess.
What a mess. The other side of that conversation leads to a wider discussion about what kinds of future we are looking at? Are we going to have some utterly dumb development that can’t tell what a brand-new trailer is versus a game that doesn’t exist? TREVOR4REAL somehow contains a little bit of logic. He explains the AI is just a tool that needs oversight; it’s great for menial, long, repetitive tasks, and it could virtually help with alleviating the extreme crunch time in industrial Game development. But that’s just the beginning. We’ve really only dipped the toe in what AI could do. Theoretically limitless. But, is it? After watching this, I begin doubting.
Then DiegoPCMR came in: “What we have today isn’t really intelligence. It is brute forcing relationships utilizing training models with enormous computing power. There’s a limit to that. It can’t actually think. It’s just making connections based on data it’s been fed. And if that data is messy or incomplete, well, you get Lou’s Lagoon.”
Now, we had that entire sequence at the start: people were rolling on the floor laughing at the AI’s misses, while the serious discussion on the role of AI in game development went on. Some say it is a fake; there’s no way this is real, yet all the evidence is there. Others are posting the crying tears laughing emojis. Someone said that they always knew they weren’t 30, a reference to yet another AI fail involving Nirvana, which just underscores that this is far from an isolated incident.
Makes one think, right? How can AI possibly write complex code and design engaging worlds if it can fail such a simple task of identification of a huge game from its trailer? Creativity, nuance, what makes a good time-far away for now. In the meantime, I think AI is much better as a tool that helps An assistant. Really good one. Wrong more often than not.
Now, the funniest part of the whole thing was how sure the AI was that this was an image of Lou’s Lagoon. It was so confident that it didn’t even say, “This might be Lou’s Lagoon.” It was issued with all the confidence of a hundred official court documents: with certainty and confidence. Being completely confident about being wrong is a whole vibe. The same energy of someone arguing game lore they’ve never played. They’ve only heard something once, and now they’re an expert.
So yeah, the fear of AI taking over game development might be a bit premature. We might be safe for a while longer. At least until the machines learn what GTA looks like. In the meantime, developers can probably rest a little easier. Their jobs might be stressful, but at least they know what game they’re working on. They’re not out here creating masterpieces called Lou’s Lagoon. At least, I hope not. That would be a weird twist.
This whole saga is a perfect reminder that technology, while amazing, still has a long way to go. It’s a tool, and like any tool, it’s only as good as the person—or the programming—behind it. For now, the human touch in game development is still very much needed. And probably will be for a long time. Now if you’ll excuse me, I’m gonna go see if I can find a rom for this Lou’s Lagoon game. It sounds… interesting.



