NARAKA: BLADEPOINT isn’t messing around anymore. The battle royale just dropped a list of 48 players who got the boot for cheating, and they’re putting bounties on hackers’ heads.
The developer posted their weekly ban hammer update, but this time it came with something new. They’re offering real rewards for players who help clean up the game. And we’re not talking about some throwaway cosmetic here.
“Players who make outstanding contributions to reporting cheats will get the Legendary spear skin ‘Righteous Polearm’.” – NARAKA: BLADEPOINT on Steam
That’s right. Report enough cheaters successfully, and you get a legendary weapon skin. It’s like putting a price on hackers’ heads, except the bounty hunters get cool gear instead of cash.
The reward structure breaks down into three tiers. Report one confirmed cheater and you get some basic rewards. Hit 10 successful reports with a low false positive rate and they bump up your prize. But the real trophy goes to the community vigilantes who make “great contributions to anti-cheat.”
Here’s the thing though. Between April 13-19, they banned 48 people but only 2 players earned reporting rewards. That’s a pretty stark ratio when you think about it.
“From 4/13- 4/19, there are 2 players who have successfully reported the cheating or hacking in total and get the reward!” – NARAKA: BLADEPOINT on Steam
Either most players don’t know about the reward system yet, or they’re not using the in-game reporting tools. The developers made it clear they want reports coming through their official channels, not third-party sites or social media.
The banned player list reads like a United Nations meeting gone wrong. You’ve got usernames in Chinese, Vietnamese, what looks like some Cyrillic characters, and plenty of creative English variations. Some highlights include “R*.exe” (because nothing says “I’m definitely not running suspicious software” like naming yourself after an executable file) and “B***tch” (subtle).
What’s interesting is how transparent they’re being about this. Most games keep their ban lists internal, but NARAKA is putting cheaters on blast with a public shame list. It’s a bold move that sends a clear message: cheat here and everyone will know about it.
The timing makes sense too. Battle royales live or die by their competitive integrity. When players start seeing obvious cheaters in their matches, they don’t stick around long. Apex Legends, PUBG, and Fortnite have all struggled with this balance between catching cheaters fast enough and not alienating legitimate players with overzealous systems.
NARAKA’s approach is smart because it crowdsources the detection while incentivizing accuracy. The “low misreport rate” requirement for the 10-report reward means players can’t just spam reports on everyone who outplays them. They have to be strategic about it.
But here’s the real test: will players actually use this system? Reporting cheaters takes time and effort, especially when most people just want to queue up for another match after getting wrecked by someone with aim assist that belongs in a different universe.
The legendary skin incentive might be enough to get some players invested in policing their own community. Legendary cosmetics in these games usually cost real money or require serious grinding. Getting one for helping clean up the player base is a pretty good deal.
The bigger picture here is about community ownership. Instead of just relying on automated systems that can miss subtle cheats or ban innocent players, NARAKA is turning their player base into an extended anti-cheat team. It’s like deputizing the entire community.
Whether this works long-term depends on a few things. The reporting system needs to be easy to use and actually effective. Players need to see results when they file reports. And the developers need to keep the rewards fresh so people don’t lose interest.
Right now, NARAKA seems committed to the transparency approach. Weekly ban lists, clear reward structures, and public communication about their anti-cheat efforts. It’s refreshing in a genre where most developers prefer to keep their enforcement methods secret.
The real question is whether other battle royales will follow suit. If NARAKA’s bounty system works, don’t be surprised to see similar programs pop up across the genre. Community-driven anti-cheat could become the new standard.
For now, NARAKA players have a choice: keep quiet when they spot suspicious behavior, or become Justice Supporters and hunt down some legendary loot in the process. Based on those numbers, most are still choosing option one.


