Nine years. That’s how long Tomodachi Life: Living The Dream has been cooking in development hell, and we’re just finding out about it now. When most indie games take 2-4 years to make, a near-decade timeline feels almost absurd. But here we are, learning that this passion project has been quietly chugging along since 2017.
The news broke through a developer interview that recently surfaced online. It’s the kind of revelation that makes you wonder what other games are hiding in plain sight, worked on by dedicated teams who refuse to give up on their vision.
“Tomodachi Life: Living The Dream Has been in development since 2017 from the interview with the devs of Tomodachi Life” — @Howerev
Nine years is a lifetime in gaming. When development started in 2017, the Nintendo Switch had just launched. Fortnite was still finding its feet. Most of today’s biggest streamers were nobodies. The fact that this team has stuck with their project through all those changes shows serious commitment.
But it also raises questions. What happens to a game when it’s in development for nearly a decade? Scope creep becomes a real monster. Technology moves on. Team members come and go. The gaming landscape shifts completely.
We’ve seen this before with other long-haul indie projects. Some emerge as masterpieces that justify every year of work. Others feel dated by the time they finally see daylight. The trick is knowing when to ship versus when to keep polishing.
For indie developers, extended development cycles are both a blessing and a curse. Unlike big studios with quarterly earnings to worry about, small teams can take their time. They can chase that perfect vision without suits breathing down their necks about release dates and market windows.
But that freedom comes with costs. Funding becomes a nightmare when you’re looking at years instead of months. Team morale can crater when the finish line keeps moving. And there’s always the risk that your game will feel outdated when it finally launches.
The original Tomodachi Life was a quirky Nintendo 3DS game that let players create Mii characters and watch them live weird virtual lives. It was charming in that distinctly Nintendo way – simple on the surface but surprisingly deep once you got hooked. The fact that an indie team has been working on their own take for nine years suggests they really believe in the concept.
This timeline also says something about the state of indie development today. When funding is tight and teams are small, games take longer. That’s just math. But it also means we get more personal, more experimental projects. Games that big publishers would never greenlight because they’re too weird or too niche.
The development journey for Tomodachi Life: Living The Dream reflects a broader trend in indie gaming. Teams are willing to take bigger risks and longer timelines to create something truly unique. It’s not always sustainable, but when it works, it can produce games that feel genuinely special.
What’s fascinating is how quiet this development has been. In an era where every indie game gets announced years before release, building hype through social media and early access, this team just kept working. No big marketing pushes, no crowdfunding campaigns, no endless development blogs.
There’s something refreshing about that approach, even if it’s not great for business. It harkens back to an older era of game development when studios would disappear for years and emerge with a finished product.
Of course, the real test will be whether all this development time pays off. Nine years is enough to create something amazing, but it’s also enough for feature creep to destroy a project’s focus. The gaming world is littered with ambitious indie games that never found their way to market.
For now, we wait and see what Tomodachi Life: Living The Dream actually becomes. Will it justify nearly a decade of work? Will it feel fresh in 2026, or will it seem like a relic from 2017? The developers clearly believe in their vision enough to stick with it through the long haul.
That dedication deserves respect, regardless of how the final game turns out. In an industry that often prioritizes speed over quality, taking nine years to get something right feels almost revolutionary.


