NISA dropped The Liar Princess and the Blind Prince on Steam today. They’re backing it with a 33% launch discount that runs until March 25th. Smart move. Gets people in the door.
This isn’t your typical indie platformer. The art team went full hand-painted on this one. Every frame looks like concept art. That takes serious dedication. Most studios cut corners on visuals. Not here.
“Launch Discount Available! In celebration of the launch of the Steam version of The Liar Princess and the Blind Prince, the title will be discounted by 33% for 2 weeks after launch! Planned sale dates: March 11th 8AM PT ~ March 25th 8AM PT. We hope that you enjoy experiencing this hand-painted, bittersweet tale of love and loss on the Steam platform!” — @NISA_JULIAN
The story hits different too. Love and loss don’t usually make for upbeat gaming experiences. This one leans into the melancholy. That’s bold. Most publishers want happy endings that test well with focus groups.
NISA knows their audience. They’ve been pushing narrative-driven games for years. Disgaea. Ys series. They don’t chase trends. They find good games and give them proper support.
Thirty-three percent off isn’t pocket change either. That’s real money saved. Launch discounts usually hit 10-15%. NISA went deeper. They want this to find its audience fast.
Some players might hesitate on an emotional story game. Fair enough. Not everyone wants to feel things when they’re gaming. But dismissing it as “not a real game” misses the point. The craftsmanship here rivals anything from major studios.
The hand-painted approach creates visual consistency you don’t get with standard art pipelines. Every background, every character animation, every UI element was touched by human hands. That shows in the final product.
Indie adventure games face tough competition on Steam. Hundreds launch every week. Most get buried in the algorithm. NISA’s publishing muscle gives this one a fighting chance. Their marketing team knows how to cut through the noise.
The pricing strategy makes sense too. Lower barrier to entry builds word of mouth. If the game delivers on its promise, players will recommend it. That’s how indie hits happen.
Two weeks gives potential buyers time to decide. March 25th deadline creates urgency without being pushy. Good tactical thinking from NISA’s business team.
This represents something bigger happening in gaming. Publishers are taking more risks on artistic projects. Hand-painted visuals cost more than procedural generation. Bittersweet stories don’t guarantee mass appeal. But they create memorable experiences.
NISA built their reputation on games that stick with you. Disagaea’s tactical depth. Ys series’ adventure spirit. Now they’re betting on emotional storytelling with unique visuals.
The Steam platform gives these projects global reach. Twenty years ago, a hand-painted narrative game might never leave Japan. Now it can find its audience worldwide on day one.
That’s the real value proposition here. Not just another indie game, but a showcase of what’s possible when studios commit to artistic vision over market research.
The discount runs through March 25th at 8AM Pacific Time. Two weeks to decide if you want to experience something different. NISA isn’t making any big promises about gameplay revolutions or competitive features.
They’re selling artistic craftsmanship and emotional storytelling. That’s their angle. Take it or leave it.
For players looking for something beyond the usual Steam releases, this delivers. The hand-painted visuals alone justify checking it out. The story might surprise you.
March 25th deadline approaches fast. After that, full price kicks in. NISA isn’t likely to discount this again anytime soon. They want to establish its value first.
Smart business. Good game. Fair price. Sometimes that’s all you need.


