The Animation Director of Sony Santa Monica Studio Bruno Velazquez has reached a significant professional achievement as he completes two decades of work on the God of War video game series. Velazquez expressed his appreciation through a heartfelt tweet to PlayStation because he wants to continue working on the legendary franchise for many more years. The anniversary proves that primary developers who created one of the most beloved video game series have remained dedicated to their work.

Bruno Velazquez just dropped this super personal note on Twitter and it hits different. People constantly discuss games because they want to review graphics and story and combat but people never stop to think who their actual co-workers actually are who worked for multiple decades in the industry. Bruno has been working at Sony Santa Monica for 20 years. He began his employment there before the first God of War released. He joined the company during the time period which began after 2005 when the first game launched. His commitment to his duties absolutely astonishes everyone who witnesses him.

He described the industry as “challenging” which people consider the biggest understatement ever made, but he considered “incredibly blessed” his current situation. People respond to his words with strong emotional force. The post existed for a corporate anniversary but the community and other developers showed him love which made him feel overwhelmed. Austin Wintory who composed Journey reacted with “Amazing!!” The Guerrilla Games developer Richard Oud received recognition while Bruno made a joke about testing the latest Horizon multiplayer game. The positive feelings which the situation creates result from its current atmosphere.

The players displayed full commitment. One person described him as “the goat who gave us Valhalla” which serves as the highest possible compliment if you played the epic DLC of God of War Ragnarok. Another person declared that “this dude is a fucking genius, please don’t lose him santa monica.” The public believes that his artistic output needs to be recognized as essential work. A person showed how important his achievement appeared because “to see a latino be successful in the gaming industry” needs to be celebrated. The material which you require for your needs to exist in actual form. The gaming industry needs characters who create games to be properly shown through their representation in gaming roles.

The situation included some comic moments. A reply to him asked whether he actually created Linux which he had to explain no because that was incorrect. Bruno had to explain to people that “I can’t say I am that guy, sorry” because he needed to clarify his identity. A person mistakenly thought he had won an EVO fighting game tournament after seeing the trophy he displayed in his tweet. Twitter displays its most chaotic moments through this situation.

The core concept of game development links two crucial elements which drive the industry forward: passionate developers who stay with their work for an extended period. The audience now needs to experience everything we produced because they want to view only the final product. People build these virtual environments through their collaborative efforts which include teamwork and dedication from members who stay loyal to their franchise through all console updates and system reboots and everything else. Bruno’s tweet provides the audience with an exclusive view of his work life because he describes his work as his most important project which keeps him excited.

What will this development bring to God of War? The answer provides two important things because it establishes both stability and institutional knowledge. The animation director has dedicated two decades to his work on the franchise which makes Kratos move with powerful weight according to his expertise. The studio needs multiple years to develop this level of expertise. The studio’s cultural framework supports this knowledge acquisition. He expressed his desire to spend “many more years” in his work while being “a fan of our fans” which shows his commitment to his current position. Players will gain access to fresh content through both the upcoming God of War game and all future Santa Monica projects.

The gaming industry experiences extreme instability because layoffs and studio shutdowns become common news. The gaming industry celebrates Bruno’s 20 years of experience which his colleagues and players recognize as proof that dedication creates our most beloved experiences. The career milestone represents the core reason that God of War and other long-term franchises succeed: dedicated people commit their lives to develop these franchises. For gamers, the experience helps them understand both the in-game content and the human history which exists behind every move of the Leviathan Axe.