Let’s dicuss infographic which lists potential Sony Interactive Entertainment acquisition targets to complete its PlayStation asset collection. The post generated extensive dialogue between gamers and industry experts who analyzed the viability and tactical validity of potential future actions. Platform owners continuously assess methods to improve their exclusive content and in-house development resources.
William R. Aguilar who produces comprehensive business research posts shared a graphic which functions as a purchasing guide for Sony. He identifies specific studios which can address particular gaps in PlayStation’s video game production. People want to know which studio creates their largest fantasy role-playing games. People want to know which studio created their horror games since Silent Hill has become an uncertain situation. The question actually needs an answer. The responses people gave were too unpredictable to predict. The entire situation resembles a small battlefield where different ideas fight against each other.
Some people simply refuse to support the whole idea. User Gamer_soldier21 came in hot saying “Bruh. I never wanna see Sony go in that direction. Xbox experienced a complete collapse when it tried to become a third-party vendor. No aquistions! Big risk.” The statement about risk definitely makes sense but the risk evaluation shows different outcomes. Xbox developed its new strategy through various market strategies. Sony has always focused on building ownership of its major exclusive games through its studio relationships with developers like Naughty Dog and Insomniac. The company wants to buy franchises which believe they will generate profits through their business model.
Others view the situation from an extreme doubtful perspective. Matt Gerken threw some serious shade with “They’re more likely to shut Media Molecule and Bungie than find the funds to purchase more studios. Playstation is the most risk averse publisher in the console market.” Oof. The opinion shows no mercy. Do the assertions show correct information? The company spent a lot of money when it purchased Bungie. The company intends to create a more aggressive business approach. The company maintains its risk-averse business approach because of its preference for established mainstream products. The company prefers established products which will generate major revenue through their cinematic experiences. The company aims to acquire a studio which creates mainstream interactive narrative content.
Users like Yurink4 discussed the most important regional development strategy through their online conversation. This is where it gets smart. They kept mentioning studios in places where Sony doesn’t have a first-party presence. The organization which consists mostly of ex-Ubisoft and Quantic Dreams employees can develop BlueTwelve into a successful business through its connection to ex-Ubisoft and Quantic Dreams employees. The first response proposed Poland and mentioned Bloober Team and Rebel Wolves and People Can Fly as potential targets. The company uses local talent to establish itself in different regions through business development. The company operates a worldwide developer network which supports its business activities. The company exhibits advanced corporate thinking patterns.
People started talking about different studios which resulted in a chaotic discussion. Sony should acquire Larian Studios which developed Baldur’s Gate 3 because it would give them access to a successful fantasy WRPG studio which operates from Belgium. The suggestion about IO Interactive came from their experience with Hitman and the new 007 game they developed. Someone even mentioned Arc System Works if their Marvel fighting game, Marvel Rivals, takes off. The company wants to buy Arrowhead which developed Helldivers 2 but the company said it will keep operating as an independent business because Tencent just invested in them. Companies determine their acquisition strategy based on their actual market presence.
Wait about the gaps. The obvious target for people to follow. Horror represents a major example. Supermassive Games developed the Dark Pictures Anthology games which Sony does not control. Yurink4 shared that Sony Firesprite studio hired multiple Supermassive developers and now they develop a horror adventure game which shows their ability to create horror content through internal projects. The current knowledge situation remains unknown.
The VR question has now reached another stage. Richard Browne (@rpwbrowne) made his strong statement by saying that “PlayStation will not make any contact with VR studios because they do not want to work with such organizations. The PSVR2 failed to create a strong market presence because its main developers left Meta’s VR division which caused virtual reality development to enter a period of reduced investment. The company will keep that section of its business model dormant until future development occurs.
The entire discussion creates an unusual conflict. The current market situation has changed because Microsoft purchased Activision Blizzard and Bethesda which makes analysts think Sony needs to increase its studio presence. Sony needs more studios that can create successful titles across different game categories. The other side includes Sony’s recent layoffs and company restructuring which leads people to believe the company should focus on developing its current studios into successful operations. The situation creates a traditional “grow versus consolidate” dispute between two opposing factions.



