The game developer Playground Games which develops the new Fable game has announced that they will eliminate the traditional “good vs. evil” system which existed as the moral framework for all three games of the original trilogy. The studio needed to present proof of their argument because they believed people lacked actual moral values due to their existing different beliefs about morality. The franchise’s fans who wanted to see Albion returned to the game world started quarrelling immediately after the developers made this major design modification.
The first topic which needs discussion requires all listeners to pay attention to my spoken words. The original Fable games? The two main character paths in the game required players to choose between being a heroic figure who shone with a halo or a demonic figure who farted on butterflies. Players could control their character appearance through their choices because different treatment from the world brought them different experiences in which Fable offered them pleasure through its basic game design. Playground Games announced their decision to stop their previous work after they discovered their current development plans. The statement contains a direct quote which begins with “There’s no objective good” and ends with “there’s no objective evil. People around the world lack complete agreement about the definition of good and evil. The goal cannot be accomplished because there is no available method to achieve it.
The internet experienced another collective meltdown after this information spread across social media. The mess becomes apparent when you read the tweets. Some players are like, “Welp, not fking interested” straight up. The unique elements which defined the series have vanished, and fans are now mourning this loss. User Birdman explained the situation perfectly because he said, “It was so cool to continue doing evil things and watch your character slowly physically transform into a dark demon with horns.” The whole thing worked like a magical power. The visual display functioned as an essential part of the system because it showed a complete overview to the user. The essential question which people want to know becomes, “What exists beyond this thing?”.
What was the statement I wanted to make before this point? The reaction appeared to emerge from another space. The reaction includes two distinct emotional elements which create a third distinct emotional state. The situation contains various forms of humor which exhibit distrust. The person begins his response with the word “Shit” but continues with “Oh well” because it represents typical human emotional responses. Joey, another user, created a humorous remark that demonstrates how ridiculous the situation has become: “Murder a whole orphanage. The entire world sees this as a terrible crime. The people who believe this think that some guy exists who performs these actions” with a link to a shrugging guy. The statement makes fun of the concept that someone somewhere will always find moral reasons to justify even the most terrible actions.
People will start making comments once the discussion reaches this point. Most users who respond to the comments focus their attention on the developers instead of discussing the game mechanics. The original tweet included a photo of the dev team, and let’s just say some gamers are making… assumptions. User Honey Badger said, “I saw the face of the girl in the trailer and immediately knew what the development team looks like.” Another user, Viking88, said, “The game created by female developers and male developers who act feminine functions as “Girly diversity” which I dislike because it conflicts with my preference for Asian-themed games. Yikes. The situation has become extremely complicated. The situation has reached a critical point because some people see this as the moment which will end their dedication to the cause.
The complete situation requires examination of multiple dangerous elements which exist throughout it. A small number of players are attempting to keep their minds open to new ideas. User Geuse said, “I’ll still give it a try. But, that was the core of Fable… what is going to be fun about this one?” The company needs to supply an answer for that particular inquiry to Playground. The developers need to reveal their plan for replacing the black-and-white system that they will eliminate. The developers have two options to select from. The system will deliver indistinct pathways through which users will choose their unnecessary options. User SpiritualNubian pointed out that “Witcher games were able to do this well.” The system creates a new fantasy experience which exists in an entirely different dimension.
People believe that Fable needs to maintain its original identity because it should not undergo any changes. User Saikale straight up said, “They are taking out the main point of Fable.” The statement applies to most people who use. Fable presented itself as a game which told a story about ethical principles. The player had the ability to choose between becoming a righteous hero or a malevolent villain within this absurd British fairy tale which combined proper English elements with vulgar British elements. The main concept behind the system functioned as the system’s actual purpose.



