Bungie has made a big announcement regarding Destiny 2 which has stirred the community up a lot. The new update ‘Renegades’, which is coming on December 2, 2025, includes a new feature called ‘Lawless Frontier’. This new feature allows one to quote: ‘Invade another fireteam and take what’s yours’. It sounds quite powerful, doesn’t it? The players do agree to that and the overall reaction has been a mixture of excitement, confusion, and even outright anger.
In brief, the new mode is like a mix-up of PvE and PvP types of activity. It has given the players a strong feeling of Gambit but it might be accompanied by a twist. The main idea is that you are playing the PvE exactly in the way you want but other players have the right to come into your game and bother you and in that way, the other players might take away your loot or even progress. Bungie‘s official tweet is full of celebration and curiosity but the reactions to it tell a completely different story–a community that is very much divided over the new direction.
The most important problem that has caused this whole division? Whether the PvP-invasion-thing is mandatory or is it an option. Currently, this very debate is splitting Destiny sub-communities into two. One player, CourtSoul, reacting to critics said, “Just get good. The whole rest of the game is PvE if you want that so badly”. But another player, Mbmanu11, replied with, “Saying ‘just get good’ shows that you completely misunderstood the argument. It is bad design to force PvP on PvE players.”
And that sums up the whole argument. Certain players believe that the developers have made an extremely bad decision. They link a high-level PvE activity that they believe would continually force them to deal with unpredictable PvP encounters. They want a very simple toggle that would allow one to play the mode without the Invasion risk. Others like CourtSoul are saying more or less that the game has turned into a tough luck challenge and that if you don’t like it there are other difficulties without invasions. The term “gatekeeping” is being thrown around a lot with players accusing each other of either wanting everything given to them or being elitists who want to restrict content based on skill walls.
Did I just lose my train of thought? Oh yes, the drama. The mechanics are not the only thing creating a hullabaloo. Some comments are suggesting deeper problems in the Destiny ecosystem. One user, Fr0stBloom cried, “Unfortunately Bungie was more concerned with the whiners so the game now has 15k concurrent, đ I pray we one day return to the D1 era with loot progression, skill expression, and together with Bungie’s uninterrupted 2014 vision.” This suggests that for some the new mode is only a sign of a major problem and they feel that the game’s direction and its current players are the problems.
Moreover, there is a whole new discussion going on about whether Bungie is subtly reverting to its extraction shooter roots with this new mechanic; think Escape from Tarkov or DMZ for example. One user, TresBonSang, opined, “You have to extract while enemy players invade. That’s definitely new and inching towards the extraction shooter concept.” But another player, TheSaltyKing47, was really quick to reject that notion reminding us that players don’t lose their equipped gear, only the items they ‘bank’, so it’s not a true extraction shooter. It’s more like a high-stakes Gambit which, let’s be honest, is a mode that the player base has already had a… complicated relationship with.
And of course, whenever there is a Destiny controversy someone will invariably mention streamers. GODOZZY expressed his dissatisfaction saying, “I see many streamers saying that they have tested the new dlc… that is bad since they are streamers not ordinary players.” This is a sentiment that frequently echoes in the community’s perceptionâsometimes the game is balanced or designed around the top 1% of players and content creators, not the average guardian who just wants to have a little fun after work.
So, what is the current situation? Bungie is taking a risk and trying out something new, a combination of PvE and PvP that is supposed to be exciting and of high-risk. But the players’ reactions show that this is a giant risk. For every player who is eager for the chaos, there is another one who is dreading it. The community has a fundamental disagreement whether the forced interaction of players in mostly PvE areas is a bold innovation or a terrible blunder. PlayStation and Xbox platforms will both feature this controversial new mode.



