Techland has been working on a hotfix for Dying Light 2 Stay Human ever since people started reporting some jumping-glitch kinds of issues, like rain falling indoors and utterly bonkers day-and-night cycles. According to the developer, this fix is set. This weekend and through Monday, they’re pushing the fix through their testing before releasing it to PC players first.

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So if you have been playing Dying Light 2 and had that weird situation of being raindropped indoors or the sun just refusing to set, you’re in good company. Techland took up this matter through Twitter and said it is on the top priority list since it only occurs rarely and hence requires extra testing. While in the course of testing, if no new cases come up, Techland will hurry on with the hotfix release as soon as possible.

But some of the players in the tweet comments disagree saying, the day/night bug ain’t all that rare. In the 18 hours some spent with the game, another player said, “I’ve experienced like three nights total,” which isn’t good for any game purportedly having a real day and night cycle when nights are supposed to be, well, dangerous. Sounds pretty common to me.

Issues like that pale in comparison to all the rest that have been reported by players- the Techland announcement’s comment section soon became a considerable bucket list for issues and complaints. Complaints are being made about stamina, as Kyle apparently gets tired after just a handful of swings; complaints about co-op synchronization; plenty of complaints about zombies grabbing way too much; random bouts of input lag showing up and then disappearing; and even Twitch drops refusing to unlock correctly.

Well, one said, “the zombies are way too grabby I know this is developer intention but my God as a player it’s absolutely annoying and the low stamina makes Kyle a POS man 😭” which honestly? That perfectly articulates how I feel,” said one of the players.

Another weird issue with the HUD suddenly disappearing has been reported by quite a number of people along with resolution chagrins for PS5, and weapon-upgrade bugs, which are bizarre in their own way, making med kits carry two billion negative damage?? That’s…not quite how med kits should logically work if you ask me.

A couple of players also suggested some workarounds for the glitches. One guy said switching off HDR and keeping Light Streak enabled fixed the day/night cycle problem for him. Another user recommended climbing some objects as a way to sometimes reset the cycle. But, truth be told, gamers shouldn’t have to figure these things out on their own. The game should work according to its design.

Mixed, that seemed to be the general response from the community. Certain players conveyed their annoyance, having just paid for a game riddled with issues; even one Polish player in translation said, “they should give us a hotfix, I didn’t pay so much for the game to have bugs.” Then there are those more forgiving parties who acknowledge that at least Techland communicates and attempts to fix it, which is something other developers usually do not.

Also worth remembering: The said hotfix is scheduled for PC first, and that has prompted some console players to wonder when they will get theirs. There is still no word from Techland about console patches, yet with the attention being cooled off for PC in the meantime, the likelihood of an announcement for Xbox quickly following post-PC stabilization is relatively high.

Dying Light 2 has been crazy successful ever since launch, whilst those glitches are certainly putting a dampener on some of the land-owning players. Indoor rain is something of a curiosity-how does rain get inside buildings, for crying out loud?! Is the roof made of screen doors or something?

But it is an issue with more serious consequences since the day/night idea is one of the essential ingredients for the Dying Light formula. Nights are just supposed to get outwardly creepier and dangerous, with bigger and badder zombies. And even the possibility of the game being stuck in daylight forever changes precisely how the players are going to be responding to it.

That much, however, is downright splendid: Techland’s approach to communicating about these issues. They’re laying it all on the table concerning their test processes and being realistic about the actual time frame in which patches might finally be rendering; much better than the “going radio silence” earth-shattering Ch-lands Kong in limbo, wherein the players wonder what is going on.

Still, these bugs and glitches are frustrating for the players. Imagine: Finally, you made it through that brutally difficult mission only for the game to bug out on you and not register that you completed the mission, and even worse, bug out again and recognize you didn’t complete it either. Or in worse cases, those sun rays should’ve been hitting you much earlier. These things kill the atmosphere and fun.

Anyway, with the signal of a fix having come from Techland, things are looking quite good. Nowadays, so many games drop into stores with hundreds of bugs, but what really differentiates a good developer from a bad one is the speed at which they respond and handle the fixing. Certainly, it looks right now as if Techland is onto something with this one, even if the fixes are yet to be handed to the players.

For now, anyone who’s currently playing Dying Light 2 encountering any of these mishaps might want to give these player-esque solutions a try for now. Disable HDR and ensure Light Streak is on; then, climb somewhere high-up and see if that works to reset the day/night cycle. Keep a lookout for the upcoming hotfix, which will hopefully arrive early next week for PC first.

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This kind of thing seems to be the raging norm with every major launch these days, doesn’t it? At least the devs listen to the complaint and work on resolving it. Hopefully, they’ll fix the problems soon and with great success. Nobody wants to be stuck indoors with the awful rain when all one wants to do is survive a bloody zombie apocalypse.