So Team Cherry has just shared new information on Hollow Knight Silksong, and it sounds like all the factors that made the first game amazing are now amplified to a thousand. Officially, it’s stated that Silksong aims at upping the ante with some seriously cool new mechanics to go along with the 2D action of the original: mid-air healing, ledge mantling, and, yes, basically harder enemies. I guess the first was not hard enough?
Another thing about mid-air healing: it could literally change the whole game. In Hollow Knight, the player would have to find a safe zone to stand in one place and heal, putting Camilla or whoever in question between the fixed healing time. How does Hornet heal now? Mid-air, bouncing around? This is going to flip strategies upside down! And ledge mantling-I’m just going to put it out there-that means that now she can pull herself up onto ledges, instead of just outright missing and falling to her doom-a thing that happened to all of us way too many times in the first game.
Of course, the Team Cherry incarnation doesn’t make it easy. No. Balancing the game with tougher enemies on top of that. So, if you can just heal mid-air, then you will have to do that a lot because the enemy is attacking harder than ever. Give her something cool and, of course, take the difficulty through the roof for it-Classic game design!
You can imagine the massive number of responses to that PlayStation tweet came to life with a sort of surge in commentary. Some are completely hype, putting it at a 10/10 already, saying this will keep them busy until Bloodborne 2 arrives (which, seriously). Some other folks just grew impatient. Somebody cracked a joke about the physical copy coming out in 2026, which hurt; at least we have proof this is happening.
Another discussion started on pricing. Somebody from Brazil mentioned that, according to the PlayStation store, it’s around 21 bucks, while on other stores like Steam and Nintendo, it’s around 11 bucks. That would be quite a big price difference. Another person said, “It’s already 20 bucks? How much lower do you want it?” triggering an already familiar discussion about regional pricing and so forth. Game prices do vary largely depending on where one comes from, and, unsurprisingly, it’s always a controversial topic.
And then the classic question started to appear, “When are they really going to release the game?” Another replied, “Silksong adds everything except an actual release date, classic move,” followed by the laughing emoji. And honestly, that’s a mood. We’ve been waiting for this game for what feels like forever, and every new detail just makes the wait harder. But at least we know it’s in development and that they’re adding awesome features.
The usual gibberish follows. Another sum-up in a talking about the game’s age rating (E10+, by the way), complaints regarding input lag from contenders for the first game, hoping that it will be fixed in Silksong, and another asking how to make pancakes amidst this. Why not? The internet is a weird place, man.
In all, the community is alive with the age-old excitement and impatient waiting. Basically, everyone concurs or says that Silksong looks really special, with some already throwing around #Silksong and #HollowKnight. It’s evident that Hollow Knight has a huge fanbase fully hungry for more bug antics.
So what does that all boil down to for Silksong? Well, Team Cherry listened to the feedback and decided to go with features that make sense. Mid-air healing and ledge mantling are just the types of quality-of-life improvements that keep a game feeling fluid and fun, while tougher enemies will maintain the challenge high. That’s the sort of balance so well presented in the first game, and it looks like they’re fine-tuning it here.
And of course, let’s keep in mind that all of this is happening on the platform of a game to be better known as a masterpiece in all directions. The hollow Knight received praises for its tight control scheme, beautifully designed art, and unimaginably deep lore. It kind of looks from all angles like Silksong could be just that: simply upgrading on the same grounds in all respects-more moves, more enemies, more world to run through. Every single thing you’d ever want in a sequel.
Now, we don’t have a release date to talk about either. There’s that frustration, but one would, of course, expect Team Cherry to take its time because they want everything to be perfect. And this is, of course, for the best. We would rather have an amazing game that took a while to get here than a rushed game full of bug kills. That killing wait, though.
For now, one can only remain glued to the trailers and speculate about all the new features. Mid-air healing! Ledge mantling! Tougher enemies! Wow! That’s cool stuff. Silksong looks to be one of the most anticipated indie games of … whenever it drops. And judging by the reaction of the gamer community, it’s going to be worth it.
With that said, stay tuned for more updates. Maybe brush up on your platforming skills meanwhile. Just in case.



