Capcom really barely let the news slide in a tweet: The green herb return for Resident Evil Requiem. Since 1996? Older than frat boys jamming these games nowadays. And the replies to this tweet? Down the drain. But let’s see what it means, really.
The green herb. If you have never played any Resident Evil, then, really, what are you doing with your life? Those creeping poses are life across the entire series. Green herbs are scattered about creepy mansions and zombie-infested streets. Grab a green herb or two and mash them up with other herbs to heal your characters. This simple game mechanic grew on people everywhere. And it’s been working since 1996, apparently.
The PlayStation tweet declares, “Accept no substitutes,” which is hilarious because in the game you do mix them with other herbs. Red herbs, blue herbs… it’s like some kind of weird zombie apocalypse salad bar. But the green one is the main ingredient. Always has been.
Alongside this tweet comes a mess of excitement and confusion. Someone named Whatzittooya comments, “And there will be way to much green so it will fill your inventory but you dont want to combine them because there could be a Reb/Blue/Yellow one right around the corner and you dont want to waste them.” This, in essence, is probably the best washing down of the Resident Evil herb management system we all could have ever done. We’ve all been there. Sitting on like six green herbs but refusing to use them because what if there’s a red herb in the next room?? The struggle is real.
Then there’s Josh P (Volantis Moon) asking, “Wonder if we’re getting yellow herbs or blue herbs.” Which is a valid question! The yellow herbs usually increase your maximum health, which is always helpful when you’re being chased by giant spiders or whatever. Blue herbs cure poison, which is useful when those stupid snake things bite you. But the green herb is the OG. The foundation. The basic building block of survival in the Resident Evil universe.
Somebody named rVesperial says “Now mix with Red and Blue Herbs for Poison Resistance and Damage Resistance.” See?? Everyone knows the herb combinations. Its like gaming common knowledge at this point.
But then theres this whole other conversation happening in the replies about PC vs PlayStation which has nothing to do with herbs at all. People arguing about which platform to play on, talking about connecting PCs to TVs… like guys, were talking about healing plants here. Stay on topic.
Theres also this weird bot account called Grok that listed “5 iconic elements from Resident Evil Requiem” and number 5 was “Classic green herbs for healing, tying back to the series’ roots.” Which… okay, thanks bot. We already knew that.
What’s really interesting though is that this is basically confirmation that Resident Evil Requiem is sticking to the classic formula. In an era where games are constantly changing mechanics and trying new things, its kinda cool that Capcom is keeping the green herb. Its nostalgic. Its comfortable. Its like seeing an old friend after years apart.
Remember the first time you played Resident Evil? That moment when you found your first green herb and realized it could heal you? That was a game changer. Literally. And now, decades later, were still getting excited about the same little pixelated plants. Thats staying power.
The tweet says “since 1996” which really puts things in perspective. Thats 28 years of green herbs. Thats longer than some marriages last. Thats multiple console generations. The green herb has been there through it all.
Players recently excited about it. Rickyyy212 said, “It shouldn’t be any other way. Those damn herbs are one of the most iconic items in gaming history.” Which is absolutely true. Think about it- how many other game items have this kind of longevity? The mushroom from Mario? Maybe. The health potion from Zelda? Possibly. But green herb is right up there with the greats.
There is also talk about the other classic Resident Evil games coming to the modern platform. Alex Cardinal tweeted a whole list of missing games he wished to see on PS5. Which, fair enough. But for now, were getting Resident Evil Requiem and its classic green herb mechanics.
It is funny that with all the developments in gaming technology- 4K graphics, ray tracing, haptic feedback controllers- we are still excited about just picking two virtual plants off the ground. Its the simple thing really.
The green herb signals something bigger than just a healing instrument. They signal consistency in a franchise, which has gone through so many alterations through the years. From fixed camera angles to over-the-shoulder to first-person perspectives, the green herb has remained constant. And that’s pretty beautiful in some weird manner.
So yeah, Resident Evil Requiem is bringing back the green herb. And honestly? We wouldnt have it any other way. Sometimes you dont need to reinvent the wheel. Sometimes you just need a reliable plant that makes the scary monsters slightly less scary. Heres to 28 more years of herbal goodness.



