Basically, CD Projekt delivered one hell of a bomb at Gamescom that no one was expecting. The official Cyberpunk 2077 Twitter account posted: “Night City in the palm of your hand, Nintendo Switch 2-style.” Did I really say Nintendo Switch 2? It is real, chooms.
Meanwhile, for you people at Gamescom, they want you to go to Hall 9 to behold the splendor of Cyberpunk 2077: Ultimate Edition on next-gen Nintendo hardware. The mere thought of it is mind-boggling. Remember when this game could barely run on last-gen consoles? Now it is portable entertainment! What an interesting time to be alive.
The tweet kept the hype going-“Have you ever wondered what it’s like to hold Night City in the palm of your hand? Spoiler: it feels amazing!”-and the attached media likely proves the game running smoothly on the new hardware. Can’t verify because the image is not viewable at the moment, but how could it be anything but smooth? CDPR would never go to Gamescom and embarrass themselves with a half-baked port. At least, one would hope they learned their lessons from… everything.
Now, the reply section is chaotic as one would expect. Standard gamer stuff: One guy asking for the “Where is PS5 Pro patch?” I guess that’s a fair question. Another expressed frustration about still holding out on the PS4 version, forbidding himself from buying a PS5 as the PS6 might come in the future; that one did kind of hurt my brain.
But then, the real interesting-line of reply came from this user called VIZERION_VII, who proceeded to do a detailed coverage on persistent bugs that have plagued the game for FOUR YEARS. We’re talking about the Jackie voicemail bug: stops you from getting his emotional messages if you talk to Misty incorrectly at her shop; and the static Misty bug, where she just gets stuck in one position. This person literally provided console commands to fix it on PC and ws explained to console players that they were just simply going to have to live with it. They ended their statement with, “I kindly request that you investigate and release a patch to address these issues across all platforms”, which is pretty polite considering the situation.
Another positive comment was “One of the few games in the gaming world that redeemed its launch mistakes. I hope new gamers give it another chance!” So to speak. Indeed, the games have come a long way since that disastrous launch. Phantom Liberty corrected so much flow and actually made it what people expected originally.
Then the typical console war drama erupted in these threads. A Switch fan started arguing with people about emulation and calling someone a “broke boy”, just classic Twitter shenanigans. Nothing new.
What’s great about the situation is that this means the Switch 2 version is the Ultimate Edition, which means the Phantom Liberty expansion and all of its updates are included. That’s one Big Daddy package. And showing it off at Gamescom only means that the launch of Switch 2 could be way closer than we think. Potentially holiday 2024? Early 2025? Perfect timing.
Also, about performance. The original Switch barely handled The Witcher 3, and that game is way older than Cyberpunk. Just from the fact that they’re trying it on Switch 2, it speaks quite a lot about the hardware capability. If it can run Cyberpunk relatively well, then kudos to that small little device.
Some reports also talk about DLC or a sequel on the platform or something along that line. “Wen 2nd dlc in palm of my hand” one said, while another says, “What’s the point of you being there if you didn’t bring any DLC or sequel or anything?”
There was a weird one here: someone thanking CDPR for “doing a great port” while criticizing Bandai Namco for “lazy ports” of Dragon Ball Sparking Zero and Elden Ring to Switch 2. Wait… those games aren’t even yet announced for Switch 2? Weird.
With the kind of reaction, very mixed yet cautiously optimistic, people would want to know how the gamescape might run on this machine, excited about a possible portable Night City, but still reminiscing about the troubled past. Still asking about those persistent bugs that never got fixed, apparently.
If you’re at Gamescom right now, definitely check it out and see how it performs. The thought of Cyberpunk 2077 on a handheld is mind-blowing when you think of the enormous amount of hardware needed for that game. Let’s hope they get it right this time and don’t let history repeat itself with last-gen console versions crashing hard at launch. CDPR definitely does not want another disaster on their hands.
Since there is a telling presence at the Nintendo booth, the game is essentially confirmed to be a headline Switch 2 launch title. That makes sense; having a current-gen AAA title such as Cyberpunk available for launch would be huge for Nintendo’s new system. Kinda makes one curious about what other surprises they could have up their sleeve.
Anyway, if anyone manages to get their hands-on time with it in Gamescom, make sure to tell us how it runs: frame rates, graphics settings, how it handles crowded zones of Night City – all the important details. Portable Cyberpunk could either be an absolute delight or a full-on disaster. There’s really no half-and-half in the history of this game.



