A massive leap occurs, with VALORANT officially moving to Unreal Engine 5, and the gaming community abuzz with divergent views. Some have speculated about better visuals; others wish for smoother gameplay while some are already paying respects to their PCs. Riot’s Tactical shooters marking their foray into the next-gen; then, what really lies in store for the average player? Let’s unpack that.

Advertisement

Unreal Engine 5 is nothing but a dream. As some younger developers had speculated, the engine would perfectly lend itself to God-ray-style visual treatments to give higher graphics glare plus performance and fewer bugs. Well, the rest remain unconvinced: one player, @dxvanteog, kind of summarized those feelings by saying just that: “rip to my computer.” Yep, they’re thinking alike. These mid-level, low-budget rigs are starting to feel the apprehension about whether they’re even going to survive this upgrade. Then came the sarcastic jab: @ValenciaXMEU said: “gg a nuestras compus de gobierno,” which in English stands for “Good game to our government-issued PCs”. Ooooh!

This is where the stakes might get higher! According to @addi1661, players with fairly decent rigs should witness big improvements in terms of smoothness and presentation. Since the uplift may finally also provide an opportunity for all those long-requested features such as the replay system to finally come through-though @omarlmr is skeptical: “Still no replay system.” In contrast, @raspburray sarcastically predicts that Riot would still be “working on it” three years later. Classic!

Second-Up, confusion ensued. Some simply just asked, “I know nothing about this; can someone explain?” Responding to the request, @thomassiamos gave a quick-medial recap explaining: UE5 is an engine that could unlock new features, better performance, and maybe better visual fidelity. Then @ChamberZaddy said it might finally bring replays and other QoL changes, but @Hypl08 said it’s cray that VALORANT still doesn’t have a map maker even with the engine upgrade.

Some players, of course, aren’t interested in all this tech talk. @Popeye_8194 used that opportunity to rant, “Ban Pakistani behanchods from my lobbies, Riot!” (Yes, No, We just said, we would definitely not). @369val tried to absorb the situation by stating, “Nic się nie zmieni podobno po za lepszą optymalizacją” (“Apparently nothing will change except better optimization”). Then, with great contradiction, came @dominkk_merdzik’s reply, “nigdy nie wiesz” (“you never know”).

So basic question: Could Valkyrie going to Unreal Engine 5 become a literal game-changer? Smooth launch? Or beta-first, beta-later, beta-everywhere? Battered with visual crispness and buttery smooth framerates was the last thing, still needing to tweak settings just to be competitive. And yeah, can you imagine? If Riot does not finally produce that flippin’ replay system soon, the backlash will be almost brutal.

Advertisement

One thing we can be sure of: Following this update, it’s going to be a very bumpy wild ride. Whatever the case, it’s wise to have your popcorn ready, ’cause it’s going to get crazy: We’re decided on that. Only make sure the Task Manager is alive for the occasion, if you can.